AI Insights · Timothy · January 2022
Top 5 3D Cartoon Games on Android in Croatia: Q4 2021
Discover the performance of the top 5 3D cartoon games on Android in Croatia during Q4 2021, based on data from Sensor Tower.
In the fourth quarter of 2021, the top 5 3D cartoon games on Android in Croatia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance, based on data from Sensor Tower.
Gardenscapes saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $6.2K in the last week of October and maintaining a steady range around $5K to $5.8K in December. Weekly downloads spiked to 641 in the first week of November but generally hovered between 267 and 514 for the remainder of the quarter. The game's weekly active users showed a slight decline from 25.8K at the beginning of October to 23.8K by the end of December, despite a brief peak of 26K in early November.
Brawl Stars experienced a notable variation in weekly revenue, with a high of $7.1K in early October and a low of $2.7K in mid-December. The game's downloads were relatively stable, with a high of 2.1K in the last two weeks of December and a low of 1.1K in early December. Weekly active users also showed fluctuations, peaking at 79.8K in late December after a low of 68.9K earlier in the month.
Homescapes maintained consistent weekly revenue, ranging from $3.6K to $4.6K throughout the quarter. Downloads peaked at 1.6K in the last week of December, with a general trend of around 700 to 1.5K during the quarter. Weekly active users remained stable, starting at 34K in late September and ending at 36.6K in the final week of December.
Lords Mobile: Last Rise of Qin showed a steady weekly revenue trend, averaging around $2.6K to $3.7K, with a peak of $3.7K in early October. Downloads varied more significantly, with a notable peak of 1.9K in late November and a low of 604 in mid-October. Weekly active users grew from 2.8K at the start of the quarter to 3.9K by the end of December.
Fishdom experienced steady weekly revenue throughout the quarter, averaging between $2.2K and $3.4K. Downloads peaked at 3.2K in the last week of December, with a general trend between 1K and 2K for the rest of the quarter. Weekly active users increased from 12.1K in late September to 14.7K by the end of December, showing a consistent upward trend.
For more detailed insights into the performance of these games and others, visit Sensor Tower.